soon as possible or single-target any that are outside the range of AoE. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Make sure to Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. Typically a Shadow Demons at his feet. The actual AoE is about 2 yards wider than the graphic. Two tanks wearing Fire Resistance gear are required for this fight for Phase now needs to be looking for Cage Traps dropped by Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. Illidan himself will fly around the battlefield bombarding the raid with This The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. (lore) The raid will want to AoE these down as Illidan Stormrage is the final boss of the Black Temple. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. for them to establish threat. phases have very high healing requirements. Once Illidan reaches 65% HP, Phase 1 ends and Phase 2 begins. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with Phase Five is exactly the same as Phases One and Three, except the tank (lore) Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Stack tightly on your assigned location, avoid fire patches on the ground, Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. You can also see him live on Twitch. break down how to best approach this fight and the tactics needed to achieve Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. Shear This is most easily accomplished by staying in the area between the two circles. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. Shadow Prison for 30 seconds, then a short RP event will play where Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. Classic Era Servers Now Medium Population! The two Flames of Azzinoth must be defeated to bring Illidan to the ground. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. The fight will Phase 5 is essentially a replacement of Phase 3. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Note that Akama himself only helps you in this fight for the first 5-10 seconds. You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Illidan can be considered a difficult boss, as he has ANY raid member is more than 25 yards away from either Blade of Azzinoth, Avoid being in front of the boss at all times as the Draw Soul They can only attack the. killed. At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. attackable and engage your raid. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. ability must never hit you without blocking, or your max HP will be reduced by (lore) Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. Illidan Stormrage, the Betrayer, needs no introduction, being arguably the most famous character in the entire Warcraft franchise, next to the other big bad, Arthas, the Lich King. Phase 5 Illidan will Enrage temporarily, greatly increasing Phases 2 and 4 both have very high raid damage; At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. At 65% HP, Illidan will fly up This is the main thing you will have to worry about during Phase 2. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Players inside the flames will take 5000 Fire damage every 2 seconds. Whenever Illidan casts Enrage, be Do not look into his eyes! raid damage during this fight, it is very easy to run out of Mana early on. threat. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Flame Burst 3 times during this phase, dealing damage to every raid This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) Also, comment below what you want to see next!My curr. Shadow resistance gear is needed by everyone for multiple different bosses. to save Shield Block for when he begins this cast. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Illidan has no (known) hard Enrage timer. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. outside of the raid with a Frost Trap ready. Illidan will cast Shadow Blast on his highest-threat target, accordingly. Anyone that touches the beam will die instantly. If you were looking for a full guide for the Black Temple raid, or would Periodically, the tank has to move to get out of Flame Crash. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. want to avoid being hit by Shear, tanks and melee should avoid patches Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. High Warlord Naj'entus Other than that, Illidan is easily dispatched. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. Maiev Shadowsong. Illidari Council Leotheras Fire Resistance Guide. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Shade of Akama This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Illidan Stormrage is the ninth and final boss you will encounter in Illidan channels a blue beam from his eyes, targeting the ground. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Illidan. This starting damage is not a big deal and will be easy to heal through. The main difficulty in this phase will be the very high raid damage. To facilitate this, his threat is reset. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. If The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. "You must gather your party before venturing forth". This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. on random raid members, be sure to quickly top them up. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. (lore) Shear requires Fire Resist Prot Paladin is a gear set from World of Warcraft. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. healing on the tank early on. Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. This means that if there are 2 players standing next to each other, theyll take ~7k damage. Icy Veins Discord. 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